![]() King Rastakhan has therefore sent emissaries from the island of Zandalar to the Eastern Kingdoms, where the trolls recruit champions from Azeroth's many races in the hope that Hakkar will once again be defeated. ![]() Word of Hakkar's presence reached the Zandalar tribe in the South Seas, who were even more horrified to discover the enslavement of their kindred, the Zandalari high priests. Only their deaths can sever the connections that are vastly increasing Hakkar's might while draining the other gods of power. Unable to oppose his will, the priests are channeling the power of their gods into Hakkar. According to several reports, Hakkar has enthralled five high priests of the trolls' primal gods. Numerous spies have confirmed the presence of the dreaded Soulflayer in the heart of the ruins. The Atal'ai and Hakkari lost no time in dispatching a number of their most skilled priests to Zul'Gurub, where their efforts met with success at last. Jammal'an the Prophet, leader of the Atal'ai, told his people that if they succeeded in bringing Hakkar physically into Azeroth, then Hakkar would grant the Atal'ai immortality. In recent years the exiled Atal'ai have discovered that Hakkar's physical form can only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. ![]() What much of Azeroth does not know, however, is that the dragons are actually guarding the wrong location. To this day, the temple's ruins are guarded by mighty green dragons. The green Dragon Aspect, Ysera the Dreamer, soon learned of the evil priests' plans and smashed the temple beneath the marshes. Both groups bent all their efforts toward bringing about Hakkar's entry into the physical world. Even so, Hakkar had not forgotten that the Hakkari had betrayed him in opposing his first entry into Azeroth, and so the hungry god would always regard the faithful Atal'ai with greater favor. Pleased by the Hakkari's obvious suffering, the Atal'ai welcomed their former brethren into the temple. In great bitterness and despair, the surviving Hakkari tracked the Atal'ai to the Swamp of Sorrows and pledged to help the Atal'ai summon Hakkar into Azeroth. The Hakkari, too, were killed or exiled for the evil deeds they had done in Hakkar's name, despite the fact that they had fought the Atal'ai. Yet a small group of Atal'ai escaped into the Swamp of Sorrows, where they secretly built a great temple to their god: the Temple of Atal'Hakkar. Driven from the jungles, the Atal'ai was hunted nearly to extinction. Even the Zandalari were drawn into the conflict, which finally ended with the destruction of Hakkar's avatar. Most of the Hakkari were horrified at the idea, but the Atal'ai, a small extremist faction of the Hakkari, decided to do as Hakkar wished.īefore the Atal'ai could complete the summoning, the other jungle trolls, including the Hakkari, rose up in open revolt against the cruel god. He told them to find a way to summon him physically into the world, so that he might directly drain the blood of his victims. His demands quickly escalated, and he grew impatient with his loyal priests, the Hakkari. Hakkar brought the trolls great power, but in return the bloodthirsty god required that souls be sacrificed to him. 1,500 years before the opening of the Dark Portal, the jungle trolls, driven to desperate ends, enlisted the aid of the god Hakkar, also known as the Soulflayer. If your guild killed Onyxia Deathbringer would be better, but Frostbite is pretty solid and cool until you are in MC/Onyxia with your guild.The long centuries following the Great Sundering were difficult ones for the troll race. Hunters and Rogues should get prio on this weapon, fury warriors should go for another weapon like (Frostbite) (Horde) Same stats but a mace if you are alliance. And of course if you can get the offhand it's a very big +++. If you are not in MC the Warblade of Hakkari is a very nice main hand. For rogues it's pretty nice but I would prefer Brutality blade in main hand because the stats are a bit better, and so is the DPS. For a fury DW warrior it is a bit slow for a Main hand, if you are a fury warrior you should try to get the off hand from the set, and (Deathbringer) that's a very nice combo imo. This is surely a great MH for a hunterĢ8 AP = +/- 28 agility for a hunter, And the 1 % crit is pretty nice as well. I got both a 60 warrior and hunter and a rogue as well. 评论来自 7343It depends on your ability's to play.
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